﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TravianHelper.oasis
{
    public class Oasis : Zone 
    {

       
        public int type; // 0 = oasis , 1 = village , 2 = Natars ....
        public DateTime lastArrival = DateTime.Parse("1/1/0001 12:00:00 AM"); // used for arrival in the game report (maybe from allies member)
        public DateTime troopArrivalTime = DateTime.Parse("1/1/0001 12:00:00 AM");  // used for arrival of troop last sent by this BOT

     



        public const  int OASIS_25 = 0;
        public const int OASIS_25_25 = 25;
        public const int OASIS_50 = 50;
        public int oasisType = -1;

        public bool occupied;

        public Village nearestVillage;
        public double distance2Nearest = -1;
        public Oasis(Zone zone)
        {
            
            this. x = zone.x;
            this. y = zone.y;
    
        }

        public Oasis()
        {

          
        }

    }
}
